Nilbog

The isle of Nilbog is the tropical island homeland of the goblins. It was once inhabited by the Kothraki. Downdelve is located beneath the island.

Goblins are in charge on the Isle of Nilbog, making the whole place a swarming cesspool of corruption, chaos, scheming, and invention. Several cities exist on Nilbog, including the nefarious Downdelve, the de facto capital of the goblins’ trade empire. Nilbog is a tropical island, and palm trees and other greenery appear in profusion. Nilbog's many ports bustle day and night as merchant ships approach and depart, carrying a wide variety of goods to places of all sorts. Nilbog is a valuable way station between Eredar and Kothrak, and almost all travelers stop here, whether traveling by ship or gryphon or more esoteric means. The island is the heart of the Goblins’ mercantile efforts, pumping trade throughout the realms.

Nilbog is the largest and southernmost of the Middle Seas islands, and despite the Goblin presence, it is also the safest. Unlike the surrounding islands, Nilbog's inhabitants won’t try to kill strangers on sight; rather, they first attempt to take a people's money and all their worldly possessions before leaving them to die on the rain-soaked cobblestone streets. Nilbog's ports are valuable neutral areas for both the Eredarans and the Kothraki. If not for the Goblins, trade would grind to a standstill, and there likely wouldn't be adventurer shops in places like Kyrodil.

Goblins control just about everything on Nilbog. Outsiders always leave the island with less gold than they had when they came.

History
Nilbog was originally home to the Goblins and a group of Kothraki. The Goblins were enslaved by the Kothraki and forced to mine copper. After discovering Yellow Spice, the goblins gained a massive increase in intelligence and were able to fight off the Kothraki and claim Nilbog for themselves. Afterward, the Goblins declared Downdelve as their capital city. Since that time, they’ve ranged out and allowed people of all races to buy silly merchandise at exorbitant prices. They allied themselves to the Empire in the Kothraki Invasions because the Orks paid and/or intimidated them.

Culture
Goblins are short and green, and they don't laugh; they cackle. They wear leather clothing, often cut into aprons to protect themselves from the caustic fluids they handle. Their entire culture is focused on mercantile enterprises, and they work hard to expand their markets in any way possible. Most Goblins seem friendly but insane. Goblins can be cutthroat merchants, and this ruthlessness is more prevalent on Nilbog than anywhere else probably because the Goblins are competing against their own kind. While Goblins answer to no king or other such titular head, a collection of trade princes rules their merchant empire, called the Mercantile Alliance.